There are a
lot of subjects that come up when thinking about the future of video games, how
good are games graphics going to get?, will digital distribution become bigger
than physical?, what will Nintendo name their new new 3ds? (haha console joke).
Besides hiring a medium to tell the future, there’s no real way to see where
video games will go, but there are some interesting gadgets that the industry
is putting their money into. So that’s a good place to start I think.
First off
the biggest contender on the list, the Oculus Rift! And it’s many copy cats.
Starting off with the basics, the Oculus Rift is a VR headset made by Palmer
Luckey and the Oculus VR team. The Oculus will be the first consumer available
VR headset of its kind, so that a big step in the right direction. And over its
development process, it’s overcome a lot of obstacles that would stop consumers
from buying it, the biggest of these being how heavy it was, it’s resolution
and its accessibility all of which have been overcome (http://www.techradar.com/au/reviews/gaming/gaming-accessories/oculus-rift-1123963/review). Except not all of them. In fact with all VR
headsets there is one obstacle none will ever overcome. How long you can use
them for. Back in 2013 and 14 this was a big problem for Oculus, as anyone
trying to play games on it for longer bursts of time would experience headaches
and nausea, big downfalls when it comes to gaming. Not only that, but having
the screens so close to your eyes for long periods of time (or continued frequent
use over time) no matter what anyone will say, it’s going to mess with your
eyesight, and that’s not even going into the problem of people with already bad
eyesight using the Oculus Rift. So sadly, while VR headsets are here and most
likely to stay, I doubt It’ll ever beat classic gaming systems.
For our next
contender (and usually listed right after the Oculus Rift, in any given ‘New
Gadgets’ video) is the Omni! Made by Virtuix, the Omni is a treadmill like
device that enables the player to move around while playing the game, and their
movement will translate to the player character. So basically you walk around
to move the character. It’s also
designed to work with VR headsets and hope to completely immerse the player in
the game (http://www.virtuix.com/). Now this is a pretty odd way to try and
improve a person’s gaming experience, and a pretty risky one. The odd thing about the Omni and its concept
is that players will have to exert themselves while playing and this might
sound like a good way to get players off their butts and moving. However
people, unlike game pads have a limit, and running around will eventually tire
a player out and so they stop playing. This is the same problem as with the
Oculus Rift, how long can players use it for? The risky thing about the Omni?
It’s big. Being what the Omni aims to do, it’s a given that it would be big,
but because it’s so big it’s going to be hard to sell. Virtuix will never be
able to sell the Omni at a general public level as I doubt anyone who isn’t
dedicated to gaming would want such a big accessory in their house. It’s only
going to sell to a niche of gamers and for such an advanced piece of equipment,
that’s not a good thing.
So now
having look at both these two big advancements into gaming future, neither look
to be massive leaps, more so just little things some people will look forward
to.