Sunday 28 June 2015

First person VS Third person. Absolute Rubbish.

Most every gamer (hard core or no) has a preference as to what perspective they like to play in. If you’ve ever had the pleasure (or misfortune) of getting into a heated debate about First person VS Third person you will most likely know the point on both sides of the argument. If you haven’t, I’ve scoured the internet to find the best points behind either side of this debate. More often than not, First person is considered the ‘winner’ in these arguments as it’s found that players experience more immersion while playing in first person. The reasoning behind this is that players can easily see themselves as the /sympathize with the protagonist, as they are seeing things from the protagonist’s perspective. This sense of immersion seems to be a big deal for those who play in first person.
On the other hand, people who defend the Third person perspective move away from the ‘immersion’ route to a more ‘empathetic’ route. People who prefer to play Third person will empathize more with the protagonist, as they can see what’s happening to them and can react accordingly to those events.
Aside from theses points there are also mechanic reasons that affect what people prefer. And these reasons are a much better discussion point for me to write about. It is extremely hard to find discussions about these aspects of the debate, as in-depth as those discussions you can so very easily find about the previous points. Everyone and their mother seems to have written about weather emersion or empathy is better and guess what, it’s a personal preference. Neither is better than the other. So moving on.
Looking at the mechanic side of things, it boils down to what the game needs in order to play well and its genre. A developer won’t chose a camera perspective that will interfere with gameplay simply because it will give the player move emersion etc. (a bad developer might do this) For example, a developer making a fighting game (Mortal Kombat, Tekken, Street Fighter) won’t chose either a first or third person perspective as this would interfere with game-play mechanics. Going in for a grab, measuring distance from the other player or even seeing what the other player is doing, would be hindered in either perspective.
Along with developer choice and game-play mechanics as a first priority, developers can also look at the benefits and disadvantages both perspectives bring.
A First person perspective brings about more challenge to a player. While you can argue that having the more limited view is a bad thing, however in “First person shooters” (haha there’s a reason they’re called that) this limited view allows for better accuracy when aiming, even Third person game often go into First person when offering the use of firearms etc. This limited view can also force player to use the mechanics that developer has implemented into the game, for example the ‘hide and peek’ mechanic must be used to look around or over objects. These points can be seen as disadvantages however depending on what the game needs to play well.
When a game requires more of an objective view point where your characters abilities or ‘non- player team’ are more of a focus then a Third person perspective would be better for it. The Third person perspective eliminates the need for any player specific mechanics such as the ‘hide and peek’ mechanic. This allows for more focus on player abilities and the like, often seen in RPG games.

There are a lot more mechanics that go along with both perspectives and the ‘immersion VS empathy’ debate is still valid when developers chose witch perspective to take. However, when it gets down to it, any camera perspective has its benefits and downfalls and what really matter is matching them up with what the game needs in order to bring the player the best experience that game can give. 


Read about a psychological perspective on this matter

Wednesday 24 June 2015

Such Game, Much World, WoW.

WoW (World of Warcraft) would have to be one of the most, if not the most successful MMORPG of all time. The amount of people who play this game can equate to the population of a small country and that umber is ever growing. This number of people playing the game has had some interesting things result from it. Along with a greater complexity to the game, WoW has a realistic economy that integrates real world money as well as incorporating more visible human behavior and emotion into the game. One incident shows just how realistic WoW had become.

Corrupted blood incident
The Corrupted blood incident refers to an in game glitch that happened the week of September 13th 2005. After developer Blizzard released a new map for the game “Zul’Gurab” it soon became clear that the map’s boss was posing a peculiar problem. The boss “Hakker the Soulflayer” had a unique ability called “Corrupted Blood”, this ability inflicted a debuf against characters that drained the payers’ HP at an extremely high rate and could be passed onto other players. Fortunately it was coded to last only a couple of seconds and to only be active in the new map. However due to the complexity of the game, Blizzard made a small oversight that would lead to an alarming series of events. Players in WoW are able to summon creatures and own pets that help them in battle, and it was soon discovered that these creatures could carry the Corrupted Blood debuf out of the Zul’Gurab map. The summon creatures began spreading the debuff once returning to other maps.  When it became widespread throughout the WoW world, players began to react with real world prevention methods, player initiated quarantines were being put in place (as well as admin quarantines), players started to warn others of where the debuff had spread to, players started to evacuate high populated areas and some even stopped playing in order to avoid getting the debuff. There were even players that spread the debuff on purpose. Eventually the event passed and epidemiologists began to take notice due to the similarity to real world epidemics.

This was probably the closest any game has come to representing an actual epidemic and shows that any MMORPG can become as real to people as any real world events.  

Saturday 13 June 2015

What you need to know: Night Trap and the ESRB

Back in 1992, developer Digital Pictures released an interactive movie video dubbed Night Trap. This game would eventually become associated with other games such as, Mortal Kombat, DOOM 3D and Lethal Enforcers, despite having none of the violence or nudity in the a fore mentioned games. Night Trap’s association with these other games comes form it’s involvement in the creation of the ESRB rating system.

First let’s look at the basic information about the game. As a fore mentioned, Digital Pictures made the game back in October of 1992 for the Sega CD and the game has gone through several publishers over time.  Night Trap is one of the first games to utilize live action scenes during game play and was a part of a ‘trap-em up’ genre, popular at that time. The game was concerned a finical success by Digital Pictures (especially in the UK), even following the controversy it was involved in.

After the initial release, Night Trap did quite well selling on the shelves. However, in December of 1993; a whole year after its release, it was pulled from several popular toy stores all over the USA in response to a heavy influx of complaints, regarding the content of the game. This was soon followed by the publisher axing the game after the December 9th 1993 judicial hearing regarding violent video games (where along with Night Trap; Mortal Kombat, DOOM 3D and Lethal Enforcers were all cited).  This hearing was heavily reported upon by the media and Night Trap was quoted as “ultra-violent”, “Sick”, and that the game encouraged “the entrapment of woman” despite the game featuring no scenes of extreme violence featured in the other games cited at the hearing. One scene in particular was a cause of concern as it showed one of the actresses in a knighting gown, In her personal bathroom, with an Auger (the enemies in the game) in the background attempting to capture her and was quoted as “too sexy” to feature in a game. It was removed along with several other aspects of the game upon the censored re-release. If you haven’t put two and two together by now, it was this hearing that eventually called for the creation of the ESRB as it was decided that the ratings used for TV and movies, wasn’t applicable to games.

Eventually the original release of the game was ported onto Mac, PC and several other platforms and can still be found today (if you feel like playing it). Despite Night Trap’s rather tame content, it has been associated with many violent video games because of the 1993 violent video game hearing and was crucial in creating the ESRB.

None of these events diminished the success of the game.


Interested in seeing what the game is like? Try watching the Game Grumps’ playthrough
https://www.youtube.com/watch?v=4z7Uce_tcKs 

Read more about the game here  

Watch the infamous “Bathroom” scene