WoW (World of Warcraft) would have to be one of the most, if
not the most successful MMORPG of all time. The amount of people who play this
game can equate to the population of a small country and that umber is ever
growing. This number of people playing the game has had some interesting things
result from it. Along with a greater complexity to the game, WoW has a
realistic economy that integrates real world money as well as incorporating
more visible human behavior and emotion into the game. One incident shows just
how realistic WoW had become.
Corrupted blood
incident
The Corrupted blood incident refers to an in game glitch
that happened the week of September 13th 2005. After developer
Blizzard released a new map for the game “Zul’Gurab” it soon became clear that
the map’s boss was posing a peculiar problem. The boss “Hakker the Soulflayer”
had a unique ability called “Corrupted Blood”, this ability inflicted a debuf
against characters that drained the payers’ HP at an extremely high rate and
could be passed onto other players. Fortunately it was coded to last only a
couple of seconds and to only be active in the new map. However due to the
complexity of the game, Blizzard made a small oversight that would lead to an
alarming series of events. Players in WoW are able to summon creatures and own
pets that help them in battle, and it was soon discovered that these creatures
could carry the Corrupted Blood debuf out of the Zul’Gurab map. The summon
creatures began spreading the debuff once returning to other maps. When it became widespread throughout the WoW
world, players began to react with real world prevention methods, player
initiated quarantines were being put in place (as well as admin quarantines),
players started to warn others of where the debuff had spread to, players
started to evacuate high populated areas and some even stopped playing in order
to avoid getting the debuff. There were even players that spread the debuff on
purpose. Eventually the event passed and epidemiologists began to take notice
due to the similarity to real world epidemics.
This was probably the closest any game has come to representing
an actual epidemic and shows that any MMORPG can become as real to people as
any real world events.
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