Sure you
could say that games don’t need narrative or plot like other entertainment
mediums (like movies and books) do. You can easily make a successful game with
mechanic alone, take Candy Crush, Flappy Bird and Bejewelled or even Agar.io. All
brilliant games made with mechanics alone. But what do you notice about all
these games? If I asked you to name 5 games off the top of your head, it wouldn’t
be any of those would it? That’s because games made solely with mechanics in
mind are made to be time wasters, they aren’t made to be something that sticks
in your mind. So how do games stick in your mind? Why do some games seem more remunerable
than others? Putting aside games with exceptional fame (Mario, Pokémon, CoD), a
game with a good plot will stick with you more than a game with bad narrative
or none at all.
If you’re
asking yourself why that is, it’s an easy question to answer. People aren’t
good at remembering things, only a few exceptional people in the world can say
that they are. Most people can only remember 7 articles in their short term
memory and long term memory can be just as bad. As time goes on we begin to
muddle our memories and sometimes the longer we dwell on them, the muddier they
get. We mix things around, forget certain things completely, add in things that
didn’t actually happen and can be influenced by other people. However, there is
one thing that people can easily remember, even after years of not thinking
about it, and that would be Narrative. By stringing together a series of events
with plot, people can easily remember what happened and can do so more accurately.
Narrative can be used as a mnemonic device (something that can help you improve
memory).
So how does
this tie in with games? Well if you want to make a memorial game what would you
do? Hopefully it would be to make a games with good narrative (after what you’ve
just read). You have to remember that
games are an entertainment medium just like books and movies and what sells
books and movies? A good plot. And what do you want your game to do? SELL! So
just like books and movies, games have begun to take upon more complex and more
engaging stories. While I’ll easily admit that games are appalling at telling
narrative, we are getting better at it (it’s still a relatively new medium after
all).
Narrative in
games is finally starting to become a normal thing (here’s hoping good will
come of this) and more narrative driven games are getting bigger spotlights. As
more publishers and developers start to figure out that narrative is a good
thing more people who wouldn’t usually even look at a video game might start to
gain interest, because narrative is something anyone can use and can easily
remember. It’s what is at the base of all our big entertainment sources and not
only that but we’ve been at this for thousands of years, we like it and games
adding in more focus on narrative is an inevitable thing and hopefully, a good
thing.
Take a look
at Daniel Floyd’s take on Narrative in Games
A good look
at how Narrative and its Mechanics
A quick look
at mnemonic devices
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